This is supposed to be a simple single player survival game inspired by the classic Miniclip gold miner game. This game was made with Godot 4.22. This game was originally made by us as an entry in the Pirate Software Game Jam 15 (Summer 2024). The Theme of the game jam was Shadows and Alchemists.

Game Controls:

WASD -> Player Movement

Left Mouse Click -> Use Attraction Beam to grab nearby items. The attraction beam can be aimed by moving the mouse while having this button clicked.

Right Mouse Click -> Attack

Aim:

The aim of the game is to reach the target score within the time limit while being under attack from enemies. The target and time left keeps increasing as you progress in the game.

Assets Used:

  1. Music:
    1. Dark Room by Freaklord -- https://freesound.org/s/730344/ -- License: Attribution 4.0
    2. AMBMisc_Early Morning.Summer.Near The School.Swifts.Crows.Passing Cars 1_EM by newlocknew -- https://freesound.org/s/747635/ -- License: Attribution 4.0
  2. Sprites:
    1. Crow Sprite and Animation – https://smithygames.itch.io/crow-sprite
    2. Player Sprite and Animation - https://luizmelo.itch.io/wizard-pack
    3. Parallax Background - https://slashdashgamesstudio.itch.io/cave-background-assets
    4. Cave Floor  -  https://szadiart.itch.io/rpg-worlds-ca
    5. Gold and Rock Sprite - https://magrozadev.itch.io/rpg-icons
    6. Health UI - https://etahoshi.itch.io/minimal-fantasy-gui-by-eta
    7. Shadow Enemy Sprite and Animation – https://escape-pixel.itch.io/the-shadowed-wetlands-boss
    8. Bullet Asset - https://foozlecc.itch.io/pixel-magic-sprite-effects
    9. Attraction Zone Sprite - Made in Autodesk Sketchbook by us

Game Design Document:
https://docs.google.com/document/d/1_aiibkLdCXx9mFleopVE_wAtkdNG3rwPXoivPk64i5o/...

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